

The inventory system remains tedious, though the ability to tag items for sale later brings some relief. Plus the first game’s ugly armour sets are still along for the ride, unfortunately, as are the Simon Says minigames to unlock doors.

However, since Mass Effect Legendary Edition is still running on Unreal Engine 3, some of the less natural details have been retained, like NPCs that may seem a little wooden during cutscenes. Mass Effect Legendary Edition makes textured aliens like Tali shine like never before, though some wooden fragments from the original games still exist, like the awkward posing of NPCs. Alien species look great, however, thanks to the improved textures Tali really shines in this department. Meanwhile, Ambassador Udina’s (very punchable) face got a glow-up, as did some small-time NPCs like Fist or Conrad. Captain Anderson, for instance, seems somewhat off to me, as does Ashley’s, and Doctor Chakwas looks too young for her years now. Other characters run the spectrum of quality, however. Either way, Shepard looks great in the game itself, which is a relief, considering how long you’ll spend gazing at their face.

Male options saw fewer additions, and there still are no long hair options there. There are a number of new creation options for Shepard, like a larger diversity of female hair options and hair colours, including two shades of purple and a wine red. I have a recurring problem in BioWare games, and to an extent any game with a character builder, where my creations look great until I actually put them into the game-but this is one instance where my creation looks as good, or better, in action as they do on the drawing board. The improvements become clear as soon as you open the character creator, especially if you’re playing a female Shepard. Loading times between areas are smooth and short on PS4, and the infamous elevator sequences can now be skipped.

The dedicated melee button is equally welcome.įor the most part, the visual overhaul looks fantastic. Having access to all weapons, not just the two class-dictated firearms, makes a world of difference as well-especially since I just finished Mass Effect Andromeda and gotten accustomed to its nigh-limitless arsenal. Thanks to big changes beneath the hood, gunplay is intuitive, without the more volatile tabletop RPG elements affecting your shooting. In fact, I didn’t really realize just how much the game was working against me in the original version until now. The first Mass Effect‘s unique traits are still present but Shepard handles more like the sequels. (BioWare)īattles now feel more natural, and more consistent with later installments. For once, my avatar looks as good in-game as they do in the character builder.
